Hunter's Manor
Hunter’s Manor lies directly south of the city of Thronehelm. Encompassing a large portion of the Kingdom, Hunter’s Manor extends as far south as the Fox Shales and even reaches the dense forest of Ravenwood. A barony of grassy plains, thick forests and cresting hills, Hunter's Manor derives its name from the dense population of wildlife inhabiting the untamed region.
Only a few, well frequented trade routes cut through the forested barony, as Hunter’s Manor serves as the gateway to the south for the Kingdom of Warminster. Land based trade thrives in the Manor, as the people of Warminster peddle their wares with the twergs and huldrefolk of the Fox.
The province of Hunter’s Manor is ruled by the Cray Family. Master Zendel Cray, orphaned at a young age, oversees the precious trade routes to the south from his estate in the southernmost reaches of the Manor.
Only a few, well frequented trade routes cut through the forested barony, as Hunter’s Manor serves as the gateway to the south for the Kingdom of Warminster. Land based trade thrives in the Manor, as the people of Warminster peddle their wares with the twergs and huldrefolk of the Fox.
The province of Hunter’s Manor is ruled by the Cray Family. Master Zendel Cray, orphaned at a young age, oversees the precious trade routes to the south from his estate in the southernmost reaches of the Manor.