The Realm of Warminster

Stretching its vast military might across the far northwestern expanses of the realm, Warminster dominates the landscape for leagues in every direction. Its western border meets the rocky coastline of the Firth of Fury, buffered to the south by the knolls of the Fox Shales and the northernmost reaches of Ravenwood. To the east, the plush Colmar valley extends into Foghaven Vale, eventually giving way to the rolling crowns of the Thorncrest Hills. To the North, Warminster borders the dangerous Dragon’s Breath Mountains, whose misty peaks remain shrouded in a mysterious and perpetual grey fog.

The Kingdom of Warminster takes its name from the great sorcerer Warminster who, in his own time, became one of the realms most revered (and often feared) sons. During his lifetime, Warminster was still just a cluster of fledgling human settlements constantly involving themselves in territorial disputes among rival factions. Warminster helped forge a lasting alliance between the rival baronies, and eventually oversaw their unification, culminating with the coronation of King Magnas Thorhauer.
Map of the Realm of Warminster
Hunter's Manor

Hunter's Manor

Hunter’s Manor lies directly south of the city of Thronehelm. Encompassing a large portion of the Kingdom, Hunter’s Manor extends as far south as the Fox Shales and even reaches the dense forest of Ravenwood. A barony of grassy plains, thick forests and cresting hills, Hunter's Manor derives its name from the dense population of wildlife inhabiting the untamed region.
Only a few, well frequented trade routes cut through the forested barony, as Hunter’s Manor serves as the gateway to the south for the Kingdom of Warminster. Land based trade thrives in the Manor, as the people of Warminster peddle their wares with the twergs and huldrefolk of the Fox.
The province of Hunter’s Manor is ruled by the Cray Family. Master Zendel Cray, orphaned at a young age, oversees the precious trade routes to the south from his estate in the southernmost reaches of the Manor.
Gloucester

Gloucester

Known around the realm as the "breadbasket" for the people of Thronehelm, Gloucester's fertile plains and quenching rivers are ruled by the Thessaly family. Gloucester supplies much of the foodstuffs and textiles for Warminster's northernmost baronies, while providing ample trade for places like the merchant city of Saracen to the north, and as far as Queen's Prey and the Upper and Lower Willomars to the distant east. The Barony is one of the largest territories in Warminster.
Seabrooke

Seabrooke

The barony to the southwest of Thronehelm, Seabrooke huddles against the shores of the Firth of Fury. Its massive and well used port serves as a launching pad for most of Thronehelm's sea trade in addition to providing a home for the Royal Navy.
House LaBrecque, a small but powerful family of sea barons, presides over the barony. Valerick LaBrecque is High Admiral for the Thorhauers, reaching this coveted position by his 27th year. Earning the nickname "Seawolf," LaBrecque's swashbuckling style and uncanny knack for naval strategy catapulted him through the ranks to High Admiral.
Thunder Cove

Thunder Cove

Thunder Cove is a small barony southwest of the city of Thronehelm. The cove, named for the deafening waves that smash against its jagged shoreline, is protected by a sheer cliff wall that rises hundreds of feet above the sea and is home to the War Wizards and War Priests of Warminster. During Magnas Thorbauer’s reign, two mighty towers were constructed on the cliffs of the peninsula. The first tower, paying homage to the war god Koss, was built of obsidian blocks pulled from the heart of the Dragon’s Breath Mountains. Known as Javer Kos (or “the Blade of Koss”), it stands as a testament to the power of Warminster’s priests.
The second tower, known as the Spire, is adjacent to the first, and constructed of a rare blue crystal; its origins and properties only known to its inhabitants. The crystal tower mirrors the first in size and design but glows a pale blue. Even in the night sky, the magical spire serves as a beacon to passing ships sailing close to the shoreline.
House Dauldon

House Dauldon

The Dauldon family fell all but a generation ago, when sentenced to beheading by the Regent Court of Castleshire. A lone Dauldon — the family's young daughter, Faux — managed to escape the executioner's axe and to this day remains on the run.
Before the fall of House Dauldon, the noble family was one of the wealthiest merchant clans in all of Warminster.
Cathedral of the Watchful Eye

Cathedral of the Watchful Eye

The confusing and often volatile history of the Patriarchy of Quehm begins centuries ago, before the Ancients had entered their Mighty Hall. The legends of the realm tell of an ancient valley, known today as the Valley of the Oracles, which was once the terrestrial home of Erud, the Ancient of Knowledge and Prophecy. Erud spent a millennium penning a magical tome, filled with the knowledge of the past, present and future. The tome, known by Erud's worshipers as the Tome of Enlightenment, is said to contain all of the knowledge of the Ancients, the heavens, the hells and the mortality of mankind.
It is said that before Erud left for the Hall of the Ancients, they passed along possession of the tome and many other scrolls of prophecy to the first of their disciples, Quehm. Quehm and his followers, known as the Keepers of the Forbidden, built the Cathedral of the Watchful Eye and spread the word of Erud throughout the realm of Warminster.