The Realm of Warminster

Stretching its vast military might across the far northwestern expanses of the realm, Warminster dominates the landscape for leagues in every direction. Its western border meets the rocky coastline of the Firth of Fury, buffered to the south by the knolls of the Fox Shales and the northernmost reaches of Ravenwood. To the east, the plush Colmar valley extends into Foghaven Vale, eventually giving way to the rolling crowns of the Thorncrest Hills. To the North, Warminster borders the dangerous Dragon’s Breath Mountains, whose misty peaks remain shrouded in a mysterious and perpetual grey fog.

The Kingdom of Warminster takes its name from the great sorcerer Warminster who, in his own time, became one of the realms most revered (and often feared) sons. During his lifetime, Warminster was still just a cluster of fledgling human settlements constantly involving themselves in territorial disputes among rival factions. Warminster helped forge a lasting alliance between the rival baronies, and eventually oversaw their unification, culminating with the coronation of King Magnas Thorhauer.
Map of the Realm of Warminster
House Elspeth, Leaders of Elwald

House Elspeth, Leaders of Elwald

Hidden by ancient magics deep in the Dragon's Breath Mountains, the unique city of Eldwal's crimson spires rise into the northern sky. Home to the Vermilion elves, the highest of elven castes, Eldwal claims to be one of the final homes of the elven Ancient, Melexis.

Rumored to be surrounded by alabaster walls and powerful enchantments, Eldwal hides its inhabitants from the prying eyes of the physical—and scrying eyes of the metaphysical. Ruled by the Elspeth family, the Vermilion only ride from behind their walls in times of despair to warn—and help—those of the realm of Warminster.

Castle Valkeneer

Castle Valkeneer

An ageless castle, its origins lost in the fog of time, had guarded the borderlands for many centuries. It had earned its name because its front gates took the form of a bridge that linked the frontier of Ravenwood to the doors of the keep. Travelers, merchants and pilgrims alike all used the Bridge to cross the Gossamer River, which formed a natural border between Valkeneer and the wilds of the forest. The Bridge and its soldiers were the first line of defense against the occasional assaults on the rustic town and the last line of defense when times were direst. The castle was small but stalwart, pocked with scars from hundreds of repelled attacks in the distant and not-so-distant past. More of a fort than a castle, the legend went that the Bridge—or Castle Valkeneer to give it its true name—had never fallen.
Halifax Military Academy

Halifax Military Academy

The northernmost of Warminster’s provinces, Halifax sits apart from the rest of the region, making its home on the south shore of the northern peninsula. The Halifax Military Academy accounts for most of the province’s human inhabitants, as the rest of the peninsula contains many warring factions of trollborn tribes and dangerous cryptids that roam the Dragon’s Breath Mountains to the north and stretches of Ravenwood to the east.
The academy is overseen by Warminster’s greatest general, the Faxerian, Lucien Blacwin, and has developed a far-reaching reputation across the realm as the best school of its kind (although some in Abacus would argue that fact). Although the province has no major city, the landscape is sparsely populated by small mining colonies and strategic military posts used to monitor tribal migration. The province of Halifax is not one of trade, but of necessity. It represents the northernmost expansion of Warminster and provides an adequate buffer and defense system for the provinces to the south.
Thronehelm

Thronehelm

The mighty city and barony of Thronehelm rises proudly from the shores of the Firth of Fury, its vaulting spires towering high above the walls surrounding the city proper. From Magnas - Warminster’s first king - to its current ruler Godwin, the kingdom has enjoyed the benevolent rule of the Thorhauer Family. The Thorhauers have guided the kingdom through bitter winters and major wars, offering relative peace and prosperity to its citizenry.
Queen's Chapel

Queen's Chapel

Queen’s Chapel is home to the emerald Colmar Valley, and the many farms and villages of Warminster. Baroness Cecily Maeglen and her two sons, Viscounts Talath and Joferian, are possibly King Godwin’s most loyal and valuable allies. Maeglens oversee the affairs of Queen’s Chapel from the pastoral village of New Maeglen, in their estate known as Deer Run.
Queen’s Chapel is also famous for its many vineyards. Wines of all types are made and exported to the south and beyond. The region’s most famous and best tasting wine is called the Queen’s Nectar. The nectar is aged and fermented in the abbey basements of the monks of Queen’s Chapel. Rumors say the monk’s special blessing sometimes bestows the nectar with a powerful aphrodisiac, making it a valuable trading commodity.
Foghaven Vale

Foghaven Vale

The Von Lormarck Family rules the barony of Foghaven Vale with cold steel and an iron fist. Of the six bordering baronies, Foghaven Vale encroaches the farthest into the Dragon’s Breath Mountains. The Vale is an extension of the Colmar Valley, pushing east into the Thorncrest Hills and north into the ominous mountainside. The Vale derived its name from the rolling shroud of fog that crawls from the Dragon’s Breath Mountains every night, enveloping the land in a dense gray veil.
Krahe, the second largest city in Warminster, is situated just east of the Colmar valley. Baron Dragich Von Lormarck watches the thriving city from his perch atop a heavily defended cairn.
The Von Lormarcks have historically struggled with the rule of the Thorhauers, often finding themselves on the other side of matters of state.